WebOct 3, 2006 · I'm afraid you're missing my point. The problem is that for 64-bit and 32-bit floating-point to integer conversion, x86 (32bit) target uses fistp* whereas x86_64 (64-bit) target uses cvt* WHEN -mfpmath=387. This defeats the purpose of the option -mfpmath=387 which is supposed to make floating-point computations to use 387, instead … WebMar 20, 2014 · " fistpl %0n" : "=m" (i) : "m" (x)); return i; } int trunk2 (float x) { return (int)x; } inline long long rdtsc () { unsigned long a, d; __asm volatile ("rdtsc" : "=a" (a), "=d" (d) : : …
test/CodeGen/X86/inline-asm-fpstack.ll ...
WebOur Manufacturers. Our relationship with our manufacturers is right up there with our commitment to customers and our close bond with team members. While we treasure … WebDec 27, 2024 · The result is - vi0 = 3 when using lrintf and a cast to integer results in vi1 = 2, so it confirms that cast works as expected (Round-Towards-Zero mode) and lrintf is affected by the rounding mode. Currently for x86 mode the MSVC compiler enforces the usage of SSE SIMD cvttss2si even if SSE is not explicitly specified in the compiler settings when … poppy playtime roblox story
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